It is used to spread Hallow.įinally, green solution is the default solution and is acquired from the Steampunker in any situation other than the aforementioned. The dark blue solution is available at any time from the Truffle NPC and will convert Jungle biome into Glowing Mushroom biome when used with the Clentaminator.īlue solution is also purchased from the Steampunker, but only when she is in a Hallow biome – if she is anywhere else, it will not be available. Each of these solutions turns a biome into its respective biome when used by the Clentaminator. In a Crimson world, red solution is sold and in a Corruption world, purple solution is sold. Red and purple solutions are sold by the Steampunker in a Blood Moon. The green, red, purple and blue solutions are all available from the Steampunker – an NPC that moves into your town after one of the mechanical bosses have been defeated.ĭespite all being purchasable from the Steampunker, there are certain requirements for each type of solution to be sold. There are 5 types of solutions, each with the ability to change to a different biome. It uses solution as ammo and the type of solution used will determine the biome change. The Clentaminator is an item that, when fired, will change the type of biome that it is fired at. Using a Clentaminator is a great way to get rid of Crimson in Terraria. Scarab Bombs are obtained via crafting by hand, using a Sturdy Fossil (acquired from Oasis Crates) and a Bomb, or from breaking pots and chests in the underground desert biome. Scarab Bombs, when placed, will destroy blocks in a 21-block-long, striahgt line, respective to the way the bomb is facing.Īdditionally, the Scarab Bomb will destroy blocks in a tunnel that is 3 blocks wide, meaning that it is perfect for creating the recommended 6 block wide tunnels to contain the Crimson. It’s worth noting that Scarab Bombs are an effective way of digging these tunnels efficiently. This method, however, is best used during pre-hardmode because, upon defeating the Wall of Flesh and entering hardmode, a large diagonal strip of Crimson will spawn and begin spreading almost immediately. Both horizontal and vertical containment tunnels should have non-corruptible blocks lining them. These tunnels should be the same height as the vertical tunnels’ width: 6 blocks. Horizontal tunnels should also be dug to connect the vertical containment tunnels. Such blocks include dungeon bricks, wood and hay. They should also be lined with a block that is not affected by the Crimson. The recommended width of containment tunnels is 6 blocks. This means that mining these tunnels is slower than if you were in hardmode. The reason this requires such patience is because in pre-hardmode, there are very limited tools and equipment available to you. These holes must be a particular width, as well as needing specific blocks placed at the edges of them. This method of containing the Crimson involves digging holes around the section of crimson you wish to contain. This is particularly useful pre-hardmode as the Crimson’s spread is much more limited at that point in the game.Ĭontaining the Crimson is quite a straightforward task, however, it requires arguably the most patience and persistence to achieve – particularly pre-hardmode. One of the most common and effective ways to prevent Crimson from spreading in your world is to contain it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |